Create and manage non-animated sprites in the Phaser scene. Created
with PhaserGame$add_static_sprite() method.
Methods
Method new()
Add a non-animated static sprite to the scene.
Usage
StaticSprite$new(name, url, x, y, session = getDefaultReactiveDomain())
Arguments
name
Character. Unique name of the sprite.
url
Character. URL or path to image file.
x
Numeric. X-coordinate in pixels.
y
Numeric. Y-coordinate in pixels.
session
Shiny session object.
Method clone()
The objects of this class are cloneable with this method.
Usage
StaticSprite$clone(deep = FALSE)
Arguments
deep
Whether to make a deep clone.